We relentlessly experiment with and coopreate on meaningful projects, products and (learning) experiences.
Our cooperations and joint projects:
A card game (Changemaker) that raises awareness for the global goals and inspires teens to consider themselves as changemakers. The first set of card games was printed in a volume of 2000 units under a well-known games label.
Our latest experiment is a format called Creative Prism. The aim is to quarterly highlight creative individuals from the community and showcase the broad range of ways to live a creative life.